The Event that Birthed Battle Bots
Read the story of the 1989 Critter Crunch robot competition ... in zine form!
I’m trying out a different format for this edition of the newsletter. Here is the story of the world’s first robot combat competition, the 1989 Critter Crunch, presented as a zine.
I initially wrote a version of this piece for Wired magazine, and that’s included in the anthology Mad Science: Einstein’s Fridge, Dewar’s Flask, Mach’s Speed, and 362 Other Inventions and Discoveries that Made Our World. You can read the story as an 8-page zine below or scroll down further to read it in standard article format. And if you’d like to own a physical copy of my crude Photoshop hackwork, or of some other recent Pop Cultural Precursors articles that have been zine-ified, you can get them here.
Let me know which version you prefer in the comments, and please be sure to like, share, follow, subscribe—all that jazz.
TEXT VERSION OF THE ARTICLE
The 21st Annual MileHiCon, a sci-fi and fantasy gathering in Denver, played host to a truly epochal moment in the history of geekdom: the birth of robot battles as a spectator sport.
For yea, the idea of automatons fighting to the death, which had been foretold by the Rock ‘Em Sock ‘Em Robots in 1964, actually came to pass in Colorado in late October of 1989.
The year before, MileHiCon had hosted the Critter Crawl, a sort of beauty pageant for windup toys and remote-control gizmos, But no official winner was declared, and there were no prizes.
“This year, all of that will change radically and violently,” wrote event organizer Bill Llewellin in a pre-convention mailing. “The winner will be the last critter standing (rolling, crawling) on the field of combat.”
What he proposed was an event dubbed the Critter Crunch, in which competitors would face off on a folding table provided by the Executive Tower Inn. “Some potential entrants are discussing critters capable of significant mayhem,” warned the mailer. “So don’t get too attached to your entry.”
(Imagine a time when contestants actually needed to be warned that their robots might be damaged in combat!)
There had been public displays of robotic mayhem before: Survival Research Laboratories’ performance art pieces had featured automatons that spit fire and blew up. But this was an actual invitational sporting event
Llewellin devised the parameters of the game, with input from fellow members of the Denver Mad Scientists Club. (Their standard uniform was a white lab coat and a hard hat.)
They codified 11 rules, a sort of Magna Carta of mechanical warfare. (No, scratch that, it was bigger than the Magna Carta: It was like a real-life version of Asimov’s Three Laws of Robotics.) The rules were revised and expanded over the years.
It was decreed that combatants must be neither heavier than 20 pounds nor bigger than 12 x 12 x 12 inches, though they “may deploy appendages beyond these dimensions.

“The Crunch attracted “five or 10” competitors, according to Llewellin. He himself fielded a fearsome forklift creature named Fluffy Bunny that upended numerous opponents before being outmaneuvered by a tiny Radio Shack radio-controlled car. (The lack of weight classes made for some chaotic David-and-Goliath matches.)
The ultimate winner was Mad Scientist member Pat Thompson’s Thing One, a 19-pound behemoth armed with a can of Silly String that it sprayed at foes — and the audience.
The Critter Crunch gave birth to an array of robot fighting leagues worldwide, as well as a series of TV shows and videogames. The event showed that you didn't need a lab, a DARPA grant, or a Hollywood FX shop to stage robot battles — just curiosity, a toolbox, and maybe a can of Silly String. The ethos found its way into BattleBots, Robot Wars, high school robotics leagues, FIRST Robotics, VEX competitions, university engineering programs, Ultimate Fighting Bots, and the modern maker movement.
The Crunch also added real world texture to mecha-inspired visions of sci fi robot combat in movies like Real Steel and Pacific Rim. And it reminded us that bots aren't simply toys or industrial helpmates. They are dangerous and terrifying creatures that will someday conquer and enslave mankind.














